101 |
|
Hildegard von Bingen 希德嘉 馮 賓根 |
Religion |
|
Unique 唯一 |
This woman is renowned theologian and visionary, in the true sense of the word. She is also considered a pioneer in the art of music. 這位女士以空想和神學造詣著稱,同時亦為全新音樂形式的無畏先鋒 |
+2 Piety, +1 Authority, +3 to popularity (improves public order) 虔誠+2,威望+1,人民擁戴+3 |
When to test : GovernorBuildingCompleted Condition : FactionType hre SettlementBuildingFinished >= church I_TurnNumber >= 20 I_TurnNumber <= 50 Chance : 33 % |
102 |
|
Martin Luther 馬丁 路德 |
Religion |
|
Unique 唯一 |
Considered by most to be a very forward-thinking theologian. A little too forward thinking for the Church at times. 世人皆知的激進神學家,對當時教會而言,不免過於激進 |
+2 Piety, -2 from unrest (improves public order) 虔誠+2,城邑動亂-2 |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= abbey IsGeneral Attribute Piety < 5 I_TurnNumber >= 210 I_TurnNumber <= 233 Chance : 15 % |
103 |
|
Meister Eckhart 梅斯特 艾克哈特 |
Religion |
|
Unique 唯一 |
A master theologian, mystic and philosopher. Widely respected, and perhaps too influential for the Church's liking. 神學大師,神秘主義哲學家,廣受尊敬,對教會影響極巨 |
+2 Piety, +1 Authority 虔誠+2,威望+1 |
When to test : CharacterTurnEnd Condition : IsGeneral FactionType hre EndedInSettlement SettlementBuildingExists = university I_TurnNumber >= 100 I_TurnNumber <= 124 Chance : 20 % |
104 |
|
Monk 僧侶 |
Religion |
|
|
A monk is always keen to spend time with those that would sit around, feed themselves and discuss religion… 僧侶總是不厭其煩地向周圍人群發放食物和研討教義 |
+1 Piety, -1 Purity 虔誠+1,純潔-1 |
When to test : CharacterTurnEnd Condition : not AtSea AgentType = priest CharacterNumTurnsIdle >= 4 PopulationOwnReligion >= 80 ReligionShift <= 10 Chance : 100 % |
105 |
|
Nun 修女 |
Religion |
|
|
Has formed a bond of friendship with the sister that attended to his nobly-won injuries. 與一位修女結成純潔的友誼,彰顯出此人的高貴心靈 |
+1 Piety, -1 Violence 虔誠+1,暴力-1 |
When to test : AgentCreated Condition : AgentType = priest CharacterReligion catholic SettlementBuildingExists >= abbey Chance : 75 % |
When to test : AgentCreated Condition : AgentType = priest CharacterReligion orthodox SettlementBuildingExists >= abbey_o Chance : 75 % |
106 |
|
Peter the Hermit 隱修士彼得 |
Religion |
|
Unique 唯一 |
A powerful rabblerouser known for his humble ascetic outlook that the people seem more than willing to flock behind. 著名隱修士,其苦行和謙卑贏得民眾擁戴 |
+2 to popularity (improves public order), -2 from squalor (increases public order and population growth) 人民擁戴+2,城邑髒亂-2 |
When to test : GeneralJoinCrusade Condition : IsCrusade Attribute Chivalry > 0 I_TurnNumber >= 5 I_TurnNumber <= 50 Chance : 25 % |
107 |
|
Priest 牧師 |
Religion |
|
|
There are few better ways to keep the faith than to keep a man of the cloth at hand to ensure you are on the correct path. 沒有任何方法比攜牧師隨行更能令人追隨正確道路 |
+1 Piety 虔誠+1 |
When to test : CharacterTurnEnd Condition : EndedInSettlement SettlementBuildingExists >= theologians_guild IsGeneral not CharacterReligion islam Chance : 3 % |
108 |
|
Royal Seminarian 皇家神學家 |
Religion |
|
|
One simply has to be a pious presence when bringing royalty into the fold. 只有極度虔誠的神學家,方可成為皇家學者 |
+1 Piety, +1 Unorthodoxy 虔誠+1,異端思想+1 |
When to test : AgentCreated Condition : AgentType = priest SettlementBuildingExists >= mayors_palace Chance : 20 % |
When to test : AgentCreated Condition : AgentType = priest SettlementBuildingExists >= castle Chance : 20 % |
109 |
|
Skilled Accomplice 資深罪犯 |
Security |
|
|
Having an accomplice makes a dirty job easier, but a little more costly too. 罪犯可為你完成某些骯髒工作,只是代價略微昂貴 |
+1 to agent's skill 事務官技能+1 |
When to test : AgentCreated Condition : AgentType = assassin SettlementBuildingExists >= assassins_guild Chance : 20 % |
110 |
|
Young Apprentice 刺客新秀 |
Security |
Transferable 可轉移 |
|
Nobody suspects a child of foul play, which is why they are so brutally effective at committing it. 無人會懷疑舉止笨拙的幼童,因此他們執行暗殺任務極為有效 |
+1 Assassination 刺客技能+1 |
When to test : AssassinationMission Condition : MissionSucceeded AgentType = assassin DistanceCapital < 20 Chance : 10 % |
|
111 |
|
Bodyguard 忠實護衛 |
Security |
Transferable 可轉移 |
|
Even the most able sword-arm can use someone to cover his back. 即便最為傑出劍客,有時亦需要有人掩護他的後背 |
+2 to personal security (improves the chances of detecting and foiling assassination attempts), -1 from popularity (has a negative effect on public order) 個人安全+2,人民擁戴-1 |
When to test : SufferAssassinationAttempt Condition : IsGeneral Trait HighPersonalSecurity < 1 Chance : 50 % |
112 |
|
Faithful Servant 忠心家僕 |
Security |
|
|
You can always sense how much respect and authority a noble family truly wields by the devotion of its servants. 總能發現這位忠僕在默默工作,為貴族家族帶來尊敬和榮耀 |
+1 Charm 魅力+1 |
When to test : CharacterComesOfAge Condition : FatherAttribute Authority > 4 AgentType = princess Chance : 100 % |
113 |
|
Foodtaster 試膳者 |
Security |
|
|
An expedient servant to have around to avoid sudden death, as well as a disgusting meal. 貼身近僕,以保證主人不會中毒猝死或吃下惡劣食物 |
+1 to personal security (improves the chances of detecting and foiling assassination attempts) 個人安全+1 |
When to test : SufferAssassinationAttempt Condition : Trait Paranoia >= 1 IsGeneral Chance : 20 % |
114 |
|
Notorious Berserker 悍勇死士 |
Security |
|
|
Keeps the company of a hulking veteran of war, notorious for his wild and uncontrolled rage and unrelenting brutality. 資深袍澤,向以英勇無懼和狂野剽悍著稱 |
+1 Command, +1 Morale for all troops on the battlefield 統率力+1,作戰部隊士氣+1 |
When to test : PostBattle Condition : WasAttacker IsGeneral WonBattle GeneralFoughtInCombat BattleOdds >= 0.5 BattleOdds < 1.5 Trait BattleDread > 0 Chance : 15 % |
115 |
|
Chivalrous Knight 俠義騎士 |
Security |
|
|
The more chivalrous and diligent knights of the realm will only follow a man who is an example to others himself. 王國中最具騎士美德的聖潔戰士,唯願跟隨德行均為世人典範之統帥四處征戰 |
+2 Chivalry, +1 Command 騎士美德+2,統率力+1 |
When to test : GeneralTakesCrusadeTarget Condition : IsJihad Chance : 100 % |
When to test : PostBattle Condition : not WasAttacker IsGeneral WonBattle GeneralFoughtInCombat BattleOdds < 1.2 not Trait BattleDread > 0 not Trait StrategyDread > 0 Chance : 25 % |
116 |
|
Knight of the Crusades 十字軍騎士 |
Security |
|
|
A noble and capable battle companion that follows those who champion worthy causes, such as the Crusades. 貴族,堅定出色的戰友,只願為正義戰爭例如十字軍而奮勇廝殺 |
+2 to personal security (improves the chances of detecting and foiling assassination attempts), +1 Violence 個人安全+2,暴力+1 |
When to test : CharacterTurnEnd Condition : AgentType = priest I_CrusadeInProgress IsRegionCrusadeTarget CharacterReligion catholic TimeInRegion > 1 Chance : 33 % |
117 |
|
Dread Knight 死亡騎士 |
Security |
|
|
That so dread and dangerous a knight would follow this man says a lot about his own menace and capabilities in battle. 此人身後伴隨如此恐怖危險的騎士,昭示他的強悍作戰實力 |
+2 Dread, +1 Command 殘暴+2,統率力+1 |
When to test : PostBattle Condition : WasAttacker IsGeneral WonBattle GeneralFoughtInCombat BattleOdds < 1.2 PercentageEnemyKilled > 66 not Trait BattleChivalry > 0 not Trait StrategyChivalry > 0 Chance : 25 % |
118 |
|
Teutonic Knight 條頓騎士 |
Security |
|
|
Followed by a towering Rhinelander knight from the noble Teutonic order. 高貴條頓騎士團的傑出騎士 |
+1 Chivalry, +1 Command 騎士美德+1,統率力+1 |
When to test : GeneralTakesCrusadeTarget Condition : IsCrusade CharFactionType hre Chance : 100 % |
When to test : PostBattle Condition : WasAttacker IsGeneral IsOnCrusade WonBattle GeneralFoughtInCombat BattleOdds >= 0.5 BattleOdds < 1.5 FactionType hre Chance : 50 % |
119 |
|
Lancebearer 御槍侍衛 |
Security |
|
|
Great lords can do even greater things in battle when they have a brave servant ready to keep the right weapon at hand. 偉大統帥在戰鬥中身負重任,侍衛們則承擔起保管武器之責 |
+1 Command when commanding cavalry 指揮騎兵統率力+1 |
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= jousting_lists IsGeneral Attribute Command > 3 Chance : 10 % |
120 |
|
Master of Assassins 刺客大師 |
Security |
|
|
Others do not suspect that the hooded figure in this man's shadow is the biggest threat at hand. 無人懷疑這個全身籠罩黑袍的神秘人物能施展出致命殺手 |
+1 to personal security (improves the chances of detecting and foiling assassination attempts), 20% discount on agent training costs 個人安全+1,事務官訓練費用-20% |
When to test : LeaderOrderedAssassination Condition : Chance : 5 % |
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= m_assassins_guild Chance : 33 % |
|