|
Bombard 攻城炮
|
Views 查看: 998
|
Class and category 兵種 |
missile siege
|
Soldier 兵員數量 |
Mongol_Bombard_Crew, 16, 2, 1
Soldier model, Number of the soldier, Number of extras, Mass of the men 兵種或其乘員, 數量, 附屬單位數量, 衝擊質量
|
Mount 騎乘座騎 |
Type of animal or vehicle ridden on and its effect 座騎或載具種類及其影響效果
|
Engine and Ship 攻城器與戰船 |
bombard
Siege engine or ship 攻城器具或船隻種類
|
Attributes 特殊屬性 |
artillery, can_withdraw, cannon, gunpowder_unit, hardy, sea_faring
A miscellanious list of attributes and abilities the unit may have 兵種特殊屬性或能力
|
Formation 陣形 |
1.5, 1.5, 3, 3, 3, square
|
Hit points 生命值 |
1, 0
Hit points of man, Hit points of mount or attached animal (Ridden horses and camels do not have separate hit points) 生命值, 附屬單位生命值(座騎無額外的生命值)
|
Primary weapon 主武器 |
6, 3, no, 0, 0, melee, artillery_gunpowder, piercing, knife, 25, 1.8, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes 攻擊力, 衝鋒加成, 遠程彈藥種類, 射程距離, 彈藥數, 武器類型, 攻擊方式, 傷害類型, 聲響, 攻擊間隔, 動作補償, 武器特殊屬性
|
Secondary weapon 副武器 |
55, 3, bombard_shot, 325, 30, siege_missile, artillery_gunpowder, blunt, none, 25, 1, ap, bp, area, launching
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes 攻擊力, 衝鋒加成, 遠程彈藥種類, 射程距離, 彈藥數, 武器類型, 攻擊方式, 傷害類型, 聲響, 攻擊間隔, 動作補償, 武器特殊屬性
|
Primary armour 主防禦 |
4, 4, 0, leather
Armour factor, Defensive skill, Shield factor, Sound type 護甲防禦值, 格檔技巧, 盾牌, 聲響
|
Secondary armour 副防禦 |
0, 0, flesh
Animal's or vehicle's armour factor, Defensive skill, Shield factor, Sound type 附屬單位之護甲防禦值, 格擋技巧, 盾牌, 聲響
|
Heat and ground effect 氣候地形影響 |
1, 0, 0, 0, 0
Extra fatigue suffered by the unit in hot climates, Scrub, Sand, Forest, Snow 炎熱對疲勞度的影響, 灌木叢地形影響, 沙地, 森林, 雪地
|
Mental 士氣 |
9, disciplined, highly_trained
Morale, Discipline, Training 士氣, 紀律, 訓練
|
Cost 招募成本 |
1, 610, 250, 90, 70, 610, 4, 150
Number of turns to build, Cost of unit to construct, Cost of upkeep, Cost of upgrading weapons, Cost of upgrading armour, Cost for custom battles, Limit in custom battle, Cost for punish 徵召回合, 招募費, 維持費, 升級武器, 升級盔甲, 自訂戰役, 多於幾隊, 懲罰金額
|
Unit Description 兵種描述 |
|
|
The first primitive gunpowder siege artillery, bombards were created in China and Western Europe in the early 14th century and spread to the rest of the world by the late 14th century. They are forged from bronze or iron, and designed to fire stone balls that crumble enemy defences. They also shoot inaccurate flaming balls wrapped in pitch-soaked rags, that can incinerate enemy troops!
攻城炮為最早的攻城火炮,於十四世紀在中國和西歐問世,該世紀晚期迅速傳至世界各國。攻城炮炮身由青銅或黑鐵鑄成,用於發射巨型石彈摧毀敵軍防禦設施,同時亦可發射纏有易燃樹脂的火球殺傷敵軍有生力量,但火球射擊精準程度不高。
|
|
Ownership factions 擁有勢力 |
Bombard 攻城炮 missile siege Primitive siege-gun forged of bronze or iron, can shoot solid stone or flaming shot. Inaccurate versus units. 攻城炮為最早的攻城火炮,炮 身由青銅或黑鐵鑄成,能發射 巨型石彈或火球,對部隊射擊 精準程度不高。
|
Bombard 攻城炮 missile siege Primitive siege-gun forged of bronze or iron, can shoot solid stone or flaming shot. Inaccurate versus units. 攻城炮為最早的攻城火炮,炮 身由青銅或黑鐵鑄成,能發射 巨型石彈或火球,對部隊射擊 精準程度不高。
|
|