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Polish Retainers 波蘭扈從騎兵
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Class and category 兵種 |
heavy cavalry
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Soldier 兵員數量 |
Polish_Retainers, 32, 0, 1
Soldier model, Number of the soldier, Number of extras, Mass of the men 兵種或其乘員, 數量, 附屬單位數量, 衝擊質量
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Mount 騎乘座騎 |
heavy horse, elephant -4, camel -4
Type of animal or vehicle ridden on and its effect 座騎或載具種類及其影響效果
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Engine and Ship 攻城器與戰船 |
Siege engine or ship 攻城器具或船隻種類
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Attributes 特殊屬性 |
can_formed_charge, can_withdraw, hide_forest, sea_faring
A miscellanious list of attributes and abilities the unit may have 兵種特殊屬性或能力
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Formation 陣形 |
2, 4.4, 3, 6, 3, square, wedge
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Hit points 生命值 |
1, 0
Hit points of man, Hit points of mount or attached animal (Ridden horses and camels do not have separate hit points) 生命值, 附屬單位生命值(座騎無額外的生命值)
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Primary weapon 主武器 |
10, 8, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes 攻擊力, 衝鋒加成, 遠程彈藥種類, 射程距離, 彈藥數, 武器類型, 攻擊方式, 傷害類型, 聲響, 攻擊間隔, 動作補償, 武器特殊屬性
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Secondary weapon 副武器 |
11, 4, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes 攻擊力, 衝鋒加成, 遠程彈藥種類, 射程距離, 彈藥數, 武器類型, 攻擊方式, 傷害類型, 聲響, 攻擊間隔, 動作補償, 武器特殊屬性
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Primary armour 主防禦 |
6, 4, 4, metal
Armour factor, Defensive skill, Shield factor, Sound type 護甲防禦值, 格檔技巧, 盾牌, 聲響
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Secondary armour 副防禦 |
0, 0, flesh
Animal's or vehicle's armour factor, Defensive skill, Shield factor, Sound type 附屬單位之護甲防禦值, 格擋技巧, 盾牌, 聲響
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Heat and ground effect 氣候地形影響 |
4, 0, -2, -4, 0
Extra fatigue suffered by the unit in hot climates, Scrub, Sand, Forest, Snow 炎熱對疲勞度的影響, 灌木叢地形影響, 沙地, 森林, 雪地
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Mental 士氣 |
9, low, trained
Morale, Discipline, Training 士氣, 紀律, 訓練
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Cost 招募成本 |
1, 650, 175, 120, 95, 650, 4, 160
Number of turns to build, Cost of unit to construct, Cost of upkeep, Cost of upgrading weapons, Cost of upgrading armour, Cost for custom battles, Limit in custom battle, Cost for punish 徵召回合, 招募費, 維持費, 升級武器, 升級盔甲, 自訂戰役, 多於幾隊, 懲罰金額
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Unit Description 兵種描述 |
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These are the poorer and lower status cavalrymen that accompany the nobility to war. Unable to afford plate armour, these units wear brigandine armour, padded cloth armour lined with small metal plates, and are armed with a lance and sword. Trained in heavy cavalry tactics this unit is capable of devastating charges.
扈從騎兵為護衛貴族作戰的下級騎兵,由於無力購置板甲,他們身穿鑲片皮甲,手持騎槍和長劍。扈從騎兵多以重騎兵風格進行訓練,因此衝鋒威力亦頗為驚人。
Armour upgrade 護甲升級 |
Heavy Armourer 重甲工坊 A Heavy Armourer can significantly improve the armour available to new and retrained units. 重甲工坊可以為軍隊提供更為精良的盔甲。
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Ownership factions 擁有勢力 |
Polish Retainers 波蘭扈從騎兵 heavy cavalry Wearing brigandine armour, and armed with a lance and sword, this unit is capable of devastating charges. 扈從騎兵身穿鑲片皮甲,手持 騎槍和長劍,衝鋒威力亦頗為 驚人。
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Require buildings 需求建築 |
No. |
Card 建築 |
Name 名稱 |
Initial quantity 初始數量 |
Replenish rate 補充率 |
Maximum quantity 最大數量 |
Experience 經驗值 |
Requires condition 其他招募條件 |
1 |
castle Fortress (Upgrade) 堡壘(可升級) A fortress is a permanent statement of ownership, and not something that is easily taken. 堡壘是實力的永恆詮釋,來犯敵軍必須攻破雙層防御體系。
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Fortress (Upgrade) 堡壘(可升級) |
1 |
0.2 |
2 |
0 |
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A fortress is a permanent statement of ownership, and not something that is easily taken. 堡壘是實力的永恆詮釋,來犯敵軍必須攻破雙層防御體系。 |
2 |
castle Citadel (Upgrade) 要塞 A Citadel is the ultimate defensive structure, its three-ringed stone walls form a strongpoint without compare! 要塞乃終極防禦堡壘,強大的三層防禦體系足以傲視任何強敵。
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Citadel (Upgrade) 要塞 |
1 |
0.4 |
3 |
0 |
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A Citadel is the ultimate defensive structure, its three-ringed stone walls form a strongpoint without compare! 要塞乃終極防禦堡壘,強大的三層防禦體系足以傲視任何強敵。 |
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